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// Allow `unreachable_pub` warnings when sync is not enabled
// due to the usage of `Notify` within the `rt` feature set.
// When this module is compiled with `sync` enabled we will warn on
// this lint. When `rt` is enabled we use `pub(crate)` which
// triggers this warning but it is safe to ignore in this case.
#![cfg_attr(not(feature = "sync"), allow(unreachable_pub, dead_code))]
use crate::loom::sync::atomic::AtomicUsize;
use crate::loom::sync::Mutex;
use crate::util::linked_list::{self, LinkedList};
use crate::util::WakeList;
use std::cell::UnsafeCell;
use std::future::Future;
use std::marker::PhantomPinned;
use std::pin::Pin;
use std::ptr::NonNull;
use std::sync::atomic::Ordering::SeqCst;
use std::task::{Context, Poll, Waker};
type WaitList = LinkedList<Waiter, <Waiter as linked_list::Link>::Target>;
/// Notifies a single task to wake up.
///
/// `Notify` provides a basic mechanism to notify a single task of an event.
/// `Notify` itself does not carry any data. Instead, it is to be used to signal
/// another task to perform an operation.
///
/// A `Notify` can be thought of as a [`Semaphore`] starting with 0 permits. The
/// [`notified().await`] method waits for a permit to become available, and
/// [`notify_one()`] sets a permit **if there currently are no available
/// permits**.
///
/// The synchronization details of `Notify` are similar to
/// [`thread::park`][park] and [`Thread::unpark`][unpark] from std. A [`Notify`]
/// value contains a single permit. [`notified().await`] waits for the permit to
/// be made available, consumes the permit, and resumes. [`notify_one()`] sets
/// the permit, waking a pending task if there is one.
///
/// If `notify_one()` is called **before** `notified().await`, then the next
/// call to `notified().await` will complete immediately, consuming the permit.
/// Any subsequent calls to `notified().await` will wait for a new permit.
///
/// If `notify_one()` is called **multiple** times before `notified().await`,
/// only a **single** permit is stored. The next call to `notified().await` will
/// complete immediately, but the one after will wait for a new permit.
///
/// # Examples
///
/// Basic usage.
///
/// ```
/// use tokio::sync::Notify;
/// use std::sync::Arc;
///
/// #[tokio::main]
/// async fn main() {
/// let notify = Arc::new(Notify::new());
/// let notify2 = notify.clone();
///
/// let handle = tokio::spawn(async move {
/// notify2.notified().await;
/// println!("received notification");
/// });
///
/// println!("sending notification");
/// notify.notify_one();
///
/// // Wait for task to receive notification.
/// handle.await.unwrap();
/// }
/// ```
///
/// Unbound multi-producer single-consumer (mpsc) channel.
///
/// No wakeups can be lost when using this channel because the call to
/// `notify_one()` will store a permit in the `Notify`, which the following call
/// to `notified()` will consume.
///
/// ```
/// use tokio::sync::Notify;
///
/// use std::collections::VecDeque;
/// use std::sync::Mutex;
///
/// struct Channel<T> {
/// values: Mutex<VecDeque<T>>,
/// notify: Notify,
/// }
///
/// impl<T> Channel<T> {
/// pub fn send(&self, value: T) {
/// self.values.lock().unwrap()
/// .push_back(value);
///
/// // Notify the consumer a value is available
/// self.notify.notify_one();
/// }
///
/// // This is a single-consumer channel, so several concurrent calls to
/// // `recv` are not allowed.
/// pub async fn recv(&self) -> T {
/// loop {
/// // Drain values
/// if let Some(value) = self.values.lock().unwrap().pop_front() {
/// return value;
/// }
///
/// // Wait for values to be available
/// self.notify.notified().await;
/// }
/// }
/// }
/// ```
///
/// Unbound multi-producer multi-consumer (mpmc) channel.
///
/// The call to [`enable`] is important because otherwise if you have two
/// calls to `recv` and two calls to `send` in parallel, the following could
/// happen:
///
/// 1. Both calls to `try_recv` return `None`.
/// 2. Both new elements are added to the vector.
/// 3. The `notify_one` method is called twice, adding only a single
/// permit to the `Notify`.
/// 4. Both calls to `recv` reach the `Notified` future. One of them
/// consumes the permit, and the other sleeps forever.
///
/// By adding the `Notified` futures to the list by calling `enable` before
/// `try_recv`, the `notify_one` calls in step three would remove the
/// futures from the list and mark them notified instead of adding a permit
/// to the `Notify`. This ensures that both futures are woken.
///
/// Notice that this failure can only happen if there are two concurrent calls
/// to `recv`. This is why the mpsc example above does not require a call to
/// `enable`.
///
/// ```
/// use tokio::sync::Notify;
///
/// use std::collections::VecDeque;
/// use std::sync::Mutex;
///
/// struct Channel<T> {
/// messages: Mutex<VecDeque<T>>,
/// notify_on_sent: Notify,
/// }
///
/// impl<T> Channel<T> {
/// pub fn send(&self, msg: T) {
/// let mut locked_queue = self.messages.lock().unwrap();
/// locked_queue.push_back(msg);
/// drop(locked_queue);
///
/// // Send a notification to one of the calls currently
/// // waiting in a call to `recv`.
/// self.notify_on_sent.notify_one();
/// }
///
/// pub fn try_recv(&self) -> Option<T> {
/// let mut locked_queue = self.messages.lock().unwrap();
/// locked_queue.pop_front()
/// }
///
/// pub async fn recv(&self) -> T {
/// let future = self.notify_on_sent.notified();
/// tokio::pin!(future);
///
/// loop {
/// // Make sure that no wakeup is lost if we get
/// // `None` from `try_recv`.
/// future.as_mut().enable();
///
/// if let Some(msg) = self.try_recv() {
/// return msg;
/// }
///
/// // Wait for a call to `notify_one`.
/// //
/// // This uses `.as_mut()` to avoid consuming the future,
/// // which lets us call `Pin::set` below.
/// future.as_mut().await;
///
/// // Reset the future in case another call to
/// // `try_recv` got the message before us.
/// future.set(self.notify_on_sent.notified());
/// }
/// }
/// }
/// ```
///
/// [park]: std::thread::park
/// [unpark]: std::thread::Thread::unpark
/// [`notified().await`]: Notify::notified()
/// [`notify_one()`]: Notify::notify_one()
/// [`enable`]: Notified::enable()
/// [`Semaphore`]: crate::sync::Semaphore
#[derive(Debug)]
pub struct Notify {
// This uses 2 bits to store one of `EMPTY`,
// `WAITING` or `NOTIFIED`. The rest of the bits
// are used to store the number of times `notify_waiters`
// was called.
state: AtomicUsize,
waiters: Mutex<WaitList>,
}
#[derive(Debug, Clone, Copy)]
enum NotificationType {
// Notification triggered by calling `notify_waiters`
AllWaiters,
// Notification triggered by calling `notify_one`
OneWaiter,
}
#[derive(Debug)]
#[repr(C)] // required by `linked_list::Link` impl
struct Waiter {
/// Intrusive linked-list pointers.
pointers: linked_list::Pointers<Waiter>,
/// Waiting task's waker.
waker: Option<Waker>,
/// `true` if the notification has been assigned to this waiter.
notified: Option<NotificationType>,
/// Should not be `Unpin`.
_p: PhantomPinned,
}
/// Future returned from [`Notify::notified()`].
///
/// This future is fused, so once it has completed, any future calls to poll
/// will immediately return `Poll::Ready`.
#[derive(Debug)]
pub struct Notified<'a> {
/// The `Notify` being received on.
notify: &'a Notify,
/// The current state of the receiving process.
state: State,
/// Entry in the waiter `LinkedList`.
waiter: UnsafeCell<Waiter>,
}
unsafe impl<'a> Send for Notified<'a> {}
unsafe impl<'a> Sync for Notified<'a> {}
#[derive(Debug)]
enum State {
Init(usize),
Waiting,
Done,
}
const NOTIFY_WAITERS_SHIFT: usize = 2;
const STATE_MASK: usize = (1 << NOTIFY_WAITERS_SHIFT) - 1;
const NOTIFY_WAITERS_CALLS_MASK: usize = !STATE_MASK;
/// Initial "idle" state.
const EMPTY: usize = 0;
/// One or more threads are currently waiting to be notified.
const WAITING: usize = 1;
/// Pending notification.
const NOTIFIED: usize = 2;
fn set_state(data: usize, state: usize) -> usize {
(data & NOTIFY_WAITERS_CALLS_MASK) | (state & STATE_MASK)
}
fn get_state(data: usize) -> usize {
data & STATE_MASK
}
fn get_num_notify_waiters_calls(data: usize) -> usize {
(data & NOTIFY_WAITERS_CALLS_MASK) >> NOTIFY_WAITERS_SHIFT
}
fn inc_num_notify_waiters_calls(data: usize) -> usize {
data + (1 << NOTIFY_WAITERS_SHIFT)
}
fn atomic_inc_num_notify_waiters_calls(data: &AtomicUsize) {
data.fetch_add(1 << NOTIFY_WAITERS_SHIFT, SeqCst);
}
impl Notify {
/// Create a new `Notify`, initialized without a permit.
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
///
/// let notify = Notify::new();
/// ```
pub fn new() -> Notify {
Notify {
state: AtomicUsize::new(0),
waiters: Mutex::new(LinkedList::new()),
}
}
/// Create a new `Notify`, initialized without a permit.
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
///
/// static NOTIFY: Notify = Notify::const_new();
/// ```
#[cfg(all(feature = "parking_lot", not(all(loom, test))))]
#[cfg_attr(docsrs, doc(cfg(feature = "parking_lot")))]
pub const fn const_new() -> Notify {
Notify {
state: AtomicUsize::new(0),
waiters: Mutex::const_new(LinkedList::new()),
}
}
/// Wait for a notification.
///
/// Equivalent to:
///
/// ```ignore
/// async fn notified(&self);
/// ```
///
/// Each `Notify` value holds a single permit. If a permit is available from
/// an earlier call to [`notify_one()`], then `notified().await` will complete
/// immediately, consuming that permit. Otherwise, `notified().await` waits
/// for a permit to be made available by the next call to `notify_one()`.
///
/// The `Notified` future is not guaranteed to receive wakeups from calls to
/// `notify_one()` if it has not yet been polled. See the documentation for
/// [`Notified::enable()`] for more details.
///
/// The `Notified` future is guaranteed to receive wakeups from
/// `notify_waiters()` as soon as it has been created, even if it has not
/// yet been polled.
///
/// [`notify_one()`]: Notify::notify_one
/// [`Notified::enable()`]: Notified::enable
///
/// # Cancel safety
///
/// This method uses a queue to fairly distribute notifications in the order
/// they were requested. Cancelling a call to `notified` makes you lose your
/// place in the queue.
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
/// use std::sync::Arc;
///
/// #[tokio::main]
/// async fn main() {
/// let notify = Arc::new(Notify::new());
/// let notify2 = notify.clone();
///
/// tokio::spawn(async move {
/// notify2.notified().await;
/// println!("received notification");
/// });
///
/// println!("sending notification");
/// notify.notify_one();
/// }
/// ```
pub fn notified(&self) -> Notified<'_> {
// we load the number of times notify_waiters
// was called and store that in our initial state
let state = self.state.load(SeqCst);
Notified {
notify: self,
state: State::Init(state >> NOTIFY_WAITERS_SHIFT),
waiter: UnsafeCell::new(Waiter {
pointers: linked_list::Pointers::new(),
waker: None,
notified: None,
_p: PhantomPinned,
}),
}
}
/// Notifies a waiting task.
///
/// If a task is currently waiting, that task is notified. Otherwise, a
/// permit is stored in this `Notify` value and the **next** call to
/// [`notified().await`] will complete immediately consuming the permit made
/// available by this call to `notify_one()`.
///
/// At most one permit may be stored by `Notify`. Many sequential calls to
/// `notify_one` will result in a single permit being stored. The next call to
/// `notified().await` will complete immediately, but the one after that
/// will wait.
///
/// [`notified().await`]: Notify::notified()
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
/// use std::sync::Arc;
///
/// #[tokio::main]
/// async fn main() {
/// let notify = Arc::new(Notify::new());
/// let notify2 = notify.clone();
///
/// tokio::spawn(async move {
/// notify2.notified().await;
/// println!("received notification");
/// });
///
/// println!("sending notification");
/// notify.notify_one();
/// }
/// ```
// Alias for old name in 0.x
#[cfg_attr(docsrs, doc(alias = "notify"))]
pub fn notify_one(&self) {
// Load the current state
let mut curr = self.state.load(SeqCst);
// If the state is `EMPTY`, transition to `NOTIFIED` and return.
while let EMPTY | NOTIFIED = get_state(curr) {
// The compare-exchange from `NOTIFIED` -> `NOTIFIED` is intended. A
// happens-before synchronization must happen between this atomic
// operation and a task calling `notified().await`.
let new = set_state(curr, NOTIFIED);
let res = self.state.compare_exchange(curr, new, SeqCst, SeqCst);
match res {
// No waiters, no further work to do
Ok(_) => return,
Err(actual) => {
curr = actual;
}
}
}
// There are waiters, the lock must be acquired to notify.
let mut waiters = self.waiters.lock();
// The state must be reloaded while the lock is held. The state may only
// transition out of WAITING while the lock is held.
curr = self.state.load(SeqCst);
if let Some(waker) = notify_locked(&mut waiters, &self.state, curr) {
drop(waiters);
waker.wake();
}
}
/// Notifies all waiting tasks.
///
/// If a task is currently waiting, that task is notified. Unlike with
/// `notify_one()`, no permit is stored to be used by the next call to
/// `notified().await`. The purpose of this method is to notify all
/// already registered waiters. Registering for notification is done by
/// acquiring an instance of the `Notified` future via calling `notified()`.
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
/// use std::sync::Arc;
///
/// #[tokio::main]
/// async fn main() {
/// let notify = Arc::new(Notify::new());
/// let notify2 = notify.clone();
///
/// let notified1 = notify.notified();
/// let notified2 = notify.notified();
///
/// let handle = tokio::spawn(async move {
/// println!("sending notifications");
/// notify2.notify_waiters();
/// });
///
/// notified1.await;
/// notified2.await;
/// println!("received notifications");
/// }
/// ```
pub fn notify_waiters(&self) {
let mut wakers = WakeList::new();
// There are waiters, the lock must be acquired to notify.
let mut waiters = self.waiters.lock();
// The state must be reloaded while the lock is held. The state may only
// transition out of WAITING while the lock is held.
let curr = self.state.load(SeqCst);
if matches!(get_state(curr), EMPTY | NOTIFIED) {
// There are no waiting tasks. All we need to do is increment the
// number of times this method was called.
atomic_inc_num_notify_waiters_calls(&self.state);
return;
}
// At this point, it is guaranteed that the state will not
// concurrently change, as holding the lock is required to
// transition **out** of `WAITING`.
'outer: loop {
while wakers.can_push() {
match waiters.pop_back() {
Some(mut waiter) => {
// Safety: `waiters` lock is still held.
let waiter = unsafe { waiter.as_mut() };
assert!(waiter.notified.is_none());
waiter.notified = Some(NotificationType::AllWaiters);
if let Some(waker) = waiter.waker.take() {
wakers.push(waker);
}
}
None => {
break 'outer;
}
}
}
drop(waiters);
wakers.wake_all();
// Acquire the lock again.
waiters = self.waiters.lock();
}
// All waiters will be notified, the state must be transitioned to
// `EMPTY`. As transitioning **from** `WAITING` requires the lock to be
// held, a `store` is sufficient.
let new = set_state(inc_num_notify_waiters_calls(curr), EMPTY);
self.state.store(new, SeqCst);
// Release the lock before notifying
drop(waiters);
wakers.wake_all();
}
}
impl Default for Notify {
fn default() -> Notify {
Notify::new()
}
}
fn notify_locked(waiters: &mut WaitList, state: &AtomicUsize, curr: usize) -> Option<Waker> {
loop {
match get_state(curr) {
EMPTY | NOTIFIED => {
let res = state.compare_exchange(curr, set_state(curr, NOTIFIED), SeqCst, SeqCst);
match res {
Ok(_) => return None,
Err(actual) => {
let actual_state = get_state(actual);
assert!(actual_state == EMPTY || actual_state == NOTIFIED);
state.store(set_state(actual, NOTIFIED), SeqCst);
return None;
}
}
}
WAITING => {
// At this point, it is guaranteed that the state will not
// concurrently change as holding the lock is required to
// transition **out** of `WAITING`.
//
// Get a pending waiter
let mut waiter = waiters.pop_back().unwrap();
// Safety: `waiters` lock is still held.
let waiter = unsafe { waiter.as_mut() };
assert!(waiter.notified.is_none());
waiter.notified = Some(NotificationType::OneWaiter);
let waker = waiter.waker.take();
if waiters.is_empty() {
// As this the **final** waiter in the list, the state
// must be transitioned to `EMPTY`. As transitioning
// **from** `WAITING` requires the lock to be held, a
// `store` is sufficient.
state.store(set_state(curr, EMPTY), SeqCst);
}
return waker;
}
_ => unreachable!(),
}
}
}
// ===== impl Notified =====
impl Notified<'_> {
/// Adds this future to the list of futures that are ready to receive
/// wakeups from calls to [`notify_one`].
///
/// Polling the future also adds it to the list, so this method should only
/// be used if you want to add the future to the list before the first call
/// to `poll`. (In fact, this method is equivalent to calling `poll` except
/// that no `Waker` is registered.)
///
/// This has no effect on notifications sent using [`notify_waiters`], which
/// are received as long as they happen after the creation of the `Notified`
/// regardless of whether `enable` or `poll` has been called.
///
/// This method returns true if the `Notified` is ready. This happens in the
/// following situations:
///
/// 1. The `notify_waiters` method was called between the creation of the
/// `Notified` and the call to this method.
/// 2. This is the first call to `enable` or `poll` on this future, and the
/// `Notify` was holding a permit from a previous call to `notify_one`.
/// The call consumes the permit in that case.
/// 3. The future has previously been enabled or polled, and it has since
/// then been marked ready by either consuming a permit from the
/// `Notify`, or by a call to `notify_one` or `notify_waiters` that
/// removed it from the list of futures ready to receive wakeups.
///
/// If this method returns true, any future calls to poll on the same future
/// will immediately return `Poll::Ready`.
///
/// # Examples
///
/// Unbound multi-producer multi-consumer (mpmc) channel.
///
/// The call to `enable` is important because otherwise if you have two
/// calls to `recv` and two calls to `send` in parallel, the following could
/// happen:
///
/// 1. Both calls to `try_recv` return `None`.
/// 2. Both new elements are added to the vector.
/// 3. The `notify_one` method is called twice, adding only a single
/// permit to the `Notify`.
/// 4. Both calls to `recv` reach the `Notified` future. One of them
/// consumes the permit, and the other sleeps forever.
///
/// By adding the `Notified` futures to the list by calling `enable` before
/// `try_recv`, the `notify_one` calls in step three would remove the
/// futures from the list and mark them notified instead of adding a permit
/// to the `Notify`. This ensures that both futures are woken.
///
/// ```
/// use tokio::sync::Notify;
///
/// use std::collections::VecDeque;
/// use std::sync::Mutex;
///
/// struct Channel<T> {
/// messages: Mutex<VecDeque<T>>,
/// notify_on_sent: Notify,
/// }
///
/// impl<T> Channel<T> {
/// pub fn send(&self, msg: T) {
/// let mut locked_queue = self.messages.lock().unwrap();
/// locked_queue.push_back(msg);
/// drop(locked_queue);
///
/// // Send a notification to one of the calls currently
/// // waiting in a call to `recv`.
/// self.notify_on_sent.notify_one();
/// }
///
/// pub fn try_recv(&self) -> Option<T> {
/// let mut locked_queue = self.messages.lock().unwrap();
/// locked_queue.pop_front()
/// }
///
/// pub async fn recv(&self) -> T {
/// let future = self.notify_on_sent.notified();
/// tokio::pin!(future);
///
/// loop {
/// // Make sure that no wakeup is lost if we get
/// // `None` from `try_recv`.
/// future.as_mut().enable();
///
/// if let Some(msg) = self.try_recv() {
/// return msg;
/// }
///
/// // Wait for a call to `notify_one`.
/// //
/// // This uses `.as_mut()` to avoid consuming the future,
/// // which lets us call `Pin::set` below.
/// future.as_mut().await;
///
/// // Reset the future in case another call to
/// // `try_recv` got the message before us.
/// future.set(self.notify_on_sent.notified());
/// }
/// }
/// }
/// ```
///
/// [`notify_one`]: Notify::notify_one()
/// [`notify_waiters`]: Notify::notify_waiters()
pub fn enable(self: Pin<&mut Self>) -> bool {
self.poll_notified(None).is_ready()
}
/// A custom `project` implementation is used in place of `pin-project-lite`
/// as a custom drop implementation is needed.
fn project(self: Pin<&mut Self>) -> (&Notify, &mut State, &UnsafeCell<Waiter>) {
unsafe {
// Safety: both `notify` and `state` are `Unpin`.
is_unpin::<&Notify>();
is_unpin::<AtomicUsize>();
let me = self.get_unchecked_mut();
(me.notify, &mut me.state, &me.waiter)
}
}
fn poll_notified(self: Pin<&mut Self>, waker: Option<&Waker>) -> Poll<()> {
use State::*;
let (notify, state, waiter) = self.project();
loop {
match *state {
Init(initial_notify_waiters_calls) => {
let curr = notify.state.load(SeqCst);
// Optimistically try acquiring a pending notification
let res = notify.state.compare_exchange(
set_state(curr, NOTIFIED),
set_state(curr, EMPTY),
SeqCst,
SeqCst,
);
if res.is_ok() {
// Acquired the notification
*state = Done;
return Poll::Ready(());
}
// Clone the waker before locking, a waker clone can be
// triggering arbitrary code.
let waker = waker.cloned();
// Acquire the lock and attempt to transition to the waiting
// state.
let mut waiters = notify.waiters.lock();
// Reload the state with the lock held
let mut curr = notify.state.load(SeqCst);
// if notify_waiters has been called after the future
// was created, then we are done
if get_num_notify_waiters_calls(curr) != initial_notify_waiters_calls {
*state = Done;
return Poll::Ready(());
}
// Transition the state to WAITING.
loop {
match get_state(curr) {
EMPTY => {
// Transition to WAITING
let res = notify.state.compare_exchange(
set_state(curr, EMPTY),
set_state(curr, WAITING),
SeqCst,
SeqCst,
);
if let Err(actual) = res {
assert_eq!(get_state(actual), NOTIFIED);
curr = actual;
} else {
break;
}
}
WAITING => break,
NOTIFIED => {
// Try consuming the notification
let res = notify.state.compare_exchange(
set_state(curr, NOTIFIED),
set_state(curr, EMPTY),
SeqCst,
SeqCst,
);
match res {
Ok(_) => {
// Acquired the notification
*state = Done;
return Poll::Ready(());
}
Err(actual) => {
assert_eq!(get_state(actual), EMPTY);
curr = actual;
}
}
}
_ => unreachable!(),
}
}
if waker.is_some() {
// Safety: called while locked.
unsafe {
(*waiter.get()).waker = waker;
}
}
// Insert the waiter into the linked list
//
// safety: pointers from `UnsafeCell` are never null.
waiters.push_front(unsafe { NonNull::new_unchecked(waiter.get()) });
*state = Waiting;
return Poll::Pending;
}
Waiting => {
// Currently in the "Waiting" state, implying the caller has
// a waiter stored in the waiter list (guarded by
// `notify.waiters`). In order to access the waker fields,
// we must hold the lock.
let waiters = notify.waiters.lock();
// Safety: called while locked
let w = unsafe { &mut *waiter.get() };
if w.notified.is_some() {
// Our waker has been notified. Reset the fields and
// remove it from the list.
w.waker = None;
w.notified = None;
*state = Done;
} else {
// Update the waker, if necessary.
if let Some(waker) = waker {
let should_update = match w.waker.as_ref() {
Some(current_waker) => !current_waker.will_wake(waker),
None => true,
};
if should_update {
w.waker = Some(waker.clone());
}
}
return Poll::Pending;
}
// Explicit drop of the lock to indicate the scope that the
// lock is held. Because holding the lock is required to
// ensure safe access to fields not held within the lock, it
// is helpful to visualize the scope of the critical
// section.
drop(waiters);
}
Done => {
return Poll::Ready(());
}
}
}
}
}
impl Future for Notified<'_> {
type Output = ();
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<()> {
self.poll_notified(Some(cx.waker()))
}
}
impl Drop for Notified<'_> {
fn drop(&mut self) {
use State::*;
// Safety: The type only transitions to a "Waiting" state when pinned.
let (notify, state, waiter) = unsafe { Pin::new_unchecked(self).project() };
// This is where we ensure safety. The `Notified` value is being
// dropped, which means we must ensure that the waiter entry is no
// longer stored in the linked list.
if matches!(*state, Waiting) {
let mut waiters = notify.waiters.lock();
let mut notify_state = notify.state.load(SeqCst);
// remove the entry from the list (if not already removed)
//
// safety: the waiter is only added to `waiters` by virtue of it
// being the only `LinkedList` available to the type.
unsafe { waiters.remove(NonNull::new_unchecked(waiter.get())) };
if waiters.is_empty() && get_state(notify_state) == WAITING {
notify_state = set_state(notify_state, EMPTY);
notify.state.store(notify_state, SeqCst);
}
// See if the node was notified but not received. In this case, if
// the notification was triggered via `notify_one`, it must be sent
// to the next waiter.
//
// Safety: with the entry removed from the linked list, there can be
// no concurrent access to the entry
if matches!(
unsafe { (*waiter.get()).notified },
Some(NotificationType::OneWaiter)
) {
if let Some(waker) = notify_locked(&mut waiters, ¬ify.state, notify_state) {
drop(waiters);
waker.wake();
}
}
}
}
}
/// # Safety
///
/// `Waiter` is forced to be !Unpin.
unsafe impl linked_list::Link for Waiter {
type Handle = NonNull<Waiter>;
type Target = Waiter;
fn as_raw(handle: &NonNull<Waiter>) -> NonNull<Waiter> {
*handle
}
unsafe fn from_raw(ptr: NonNull<Waiter>) -> NonNull<Waiter> {
ptr
}
unsafe fn pointers(target: NonNull<Waiter>) -> NonNull<linked_list::Pointers<Waiter>> {
target.cast()
}
}
fn is_unpin<T: Unpin>() {}